![]() Fixed exploit that allowed players to teleport with the intelligence.Sudden Death only starts in CTF mode if both flags are at home.While Valve official maps all share this for specific bottomless hazards, not all custom maps may utilize this function. This functionality is inherent to the map's code and not the intelligence itself, and thus has to be added to the map manually by its creator. If the Intelligence carrier is killed by certain environmental hazards that prevent the dropped Intelligence from being touched, like a pitfall, it is forcibly returned to its original position. Teams are required to defend the dropped Intelligence during this period or face losing it. If an ally picks up and subsequently drops the Intelligence, this timer resets. If the default 60 seconds pass without an ally picking it up again, it is automatically returned to its original position in the team's base. Once dropped, a clock-like timer ring appears over the Intelligence. The Intelligence can be dropped manually if the player carrying it presses the drop-item button ( default key: L). There is no need for the capturing team's own Intelligence to be on their capture point at the time of the capture. Once the Intelligence is taken to a capture point, the successful team gains one point shown in the Intelligence indicator, and receives ten seconds of crit boost. Engineers that use the Eureka Effect can teleport via the weapon's taunt, but the Intelligence drops at the spot the Engineer teleported from.The Intelligence is dropped if the carrier is killed or enters a resupply area.They cannot disguise or Cloak while carrying the Intelligence. ![]()
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